Skip to main content

HTML5 Mobile Device Game Development

                                 
       
Why you use HTML5 for Mobile game development?

HTML5 is a Hyper Text Markup Language version 5. HTML5 is used as a skeleton for any web content. It means it is used for presenting content for the WWW and Internet. It is a fifth recommendation of World Wide Consortium (W3C). HTML5 is rich in dynamic property. It enhances the capabilities of HTML with the high level support of latest multimedia and DOM level 2 HTML.
HTML5 is widely used for the Mobile Websites and Mobile Applications. It provides wide range of capabilities for the developers with tools as Offline Web Storage, GeoLocation, Canvas Drawing, CSS3 and many more.
The World Wide Consortium (W3C) and Web Hypertext Application Technology Working Group (WHATWG) are current working on the development of HTML5.
W3C plan to release a stable HTML5 Recommendation by the end of 2014.

HTML5 specifies scripting Application Programming Interfaces (APIs) that can be used with JavaScript. Existing Document Object Model (DOM) interfaces are extended.

New API’s in HTML5 are:

Ø      The canvas element for 2d Drawing
Ø      Offline Web Applications
Ø      Document editing
Ø      Drag-and-drop
Ø      Cross-document messaging
Ø      Browser history management
Ø      Microdata
Ø      Web Storage

Not all of the above technologies are included in the W3C HTML5 specification, though they are in the WHATWG HTML specification. Some related technologies, which are not part of either the W3C HTML5 or the WHATWG HTML specification, are as follows.
The W3C publishes specifications for these separately:

Ø      GeoLocation
Ø      Web SQL Database
Ø   Directories and System, an API intended to satisfy client-side-storage use cases not well served by databases.
Ø      File Writer, an API for writing to files from web applications.
Ø   Web Audio API, a high-level JavaScript API for processing and synthesizing audio in web applications.
Ø     Class List API



HTML5 is about the explosion of new browser feature like rich graphics and advance network capabilities.
For Game Development, It is beneficial to use this HTML5 and JavaScript.
If you want to move smoothly with the development process of HTML5 Game then you must have good control over the JSON (Java Object Notation), DOM (Document Object Model) and CANVAS.

JSON (JavaScript Object Notation) is a very lightweight java data-interchange format based on JavaScript object syntax. It is easy for machines to parse and generate. JSON helps to get the image data i.e. Image File name, width, height and whether it is rotated or not, etc. It is easy to implement in comparison to XML.
JSON example: parseJSON=function (arialJSON)
Ø      JSON.parse à returns the javaScript Object. Use to Parse the object.

DOM is used to access and modify HTML dynamically using JavaScript.
DOM example:  var declarationSyntax = document.getElementById (“body”);
Ø  declarationSyntax : var is use to define any variable and declarationSyntax is                                variable name.
Ø      document.getElementById (“body”): get DOM element of given ID.

CANVAS is used to draw the 2D graphics, Text, etc.
Canvas example:
<script>
    var setup = function() {
    body = document.getElementById('body');
    canvas = document.createElement('canvas');

    ctx = canvas.getContext('2d');
   
    canvas.width = 100;
    canvas.height = 100;
</script>

 

Canvas functions

  • getContext,toDataURL

Supported contexts

  • 2d,WebGL

Canvas Rendering Context 2D

The canvas stat

  •    save,restore

Transformations

  •   scale,rotate,translate,transform,setTransform

Compositing

  •  globalAlpha,globalCompositeOperation

Colors and styles

  •  strokeStyle,fillStyle,createLinearGradient,createRadialGradient,createPattern

Line styles

  •  lineWidth,lineCap,lineJoin,miterLimit

Shadows

  •  shadowOffsetX,shadowOffsetY,shadowBlur,shadowColor

Simple shapes

  • clearRect,fillRect,strokeRect

Complex shapes

  • beginPath,closePath,moveTo,lineTo,quadraticCurveTo,bezierCurveTo,arcTo,rect,arc,fill,stroke,clip,isPointInPath

Text

  •  font,textAlign,textBaseline,fillText,strokeText,measureText

Images

  • drawImage,createImageData,getImageData,putImageData

Comments

Popular posts from this blog

Advantages and Disadvantages of EIS Advantages of EIS Easy for upper-level executives to use, extensive computer experience is not required in operations Provides timely delivery of company summary information Information that is provided is better understood Filters data for management Improves to tracking information Offers efficiency to decision makers Disadvantages of EIS System dependent Limited functionality, by design Information overload for some managers Benefits hard to quantify High implementation costs System may become slow, large, and hard to manage Need good internal processes for data management May lead to less reliable and less secure data

Inter-Organizational Value Chain

The value chain of   a company is part of over all value chain. The over all competitive advantage of an organization is not just dependent on the quality and efficiency of the company and quality of products but also upon the that of its suppliers and wholesalers and retailers it may use. The analysis of overall supply chain is called the value system. Different parts of the value chain 1.  Supplier     2.  Firm       3.   Channel 4 .   Buyer

Big-M Method and Two-Phase Method

Big-M Method The Big-M method of handling instances with artificial  variables is the “commonsense approach”. Essentially, the notion is to make the artificial variables, through their coefficients in the objective function, so costly or unprofitable that any feasible solution to the real problem would be preferred, unless the original instance possessed no feasible solutions at all. But this means that we need to assign, in the objective function, coefficients to the artificial variables that are either very small (maximization problem) or very large (minimization problem); whatever this value,let us call it Big M . In fact, this notion is an old trick in optimization in general; we  simply associate a penalty value with variables that we do not want to be part of an ultimate solution(unless such an outcome is unavoidable). Indeed, the penalty is so costly that unless any of the  respective variables' inclusion is warranted algorithmically, such variables will ...